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- 作者: 多梦笔记
- 时间: 2026年02月16日 22:41
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做擦边球网站会不会违法呢,设计素材网站模板,调兵山网站,wordpress 获取当前分类文章目录 一、前言1 编译方法 二、单线程多路IO复用多线程业务工作池结构三、重写Client_Context类四、编写Server类 一、前言 我们以及讲完单线程多路IO复用 以及任务调度与执行的C线程池#xff0c;接下来我们就给他结合起来。 由于项目变大#xff0c;尝试解耦项目#… 文章目录 一、前言1 编译方法 二、单线程多路IO复用多线程业务工作池结构三、重写Client_Context类四、编写Server类 一、前言 我们以及讲完单线程多路IO复用 以及任务调度与执行的C线程池接下来我们就给他结合起来。 由于项目变大尝试解耦项目使用CMake ,可以看这篇文章现代CMake使用使C代码解耦 本节代码均可在仓库TinyWebServer 中找到 1 编译方法
进入Server目录下
mkdir build cd build cmake .. cmake –build .二、单线程多路IO复用多线程业务工作池结构 简单来说就是把读写任务交给线程池。 三、重写Client_Context类 上一节的Client_Context类并不能做到线程安全以及管理客户端状态。所以做以下改变。 // client_context.hclass ClientContext { public:ClientContext() : active(true) {}void pushMessage(const string msg);bool hasMessages() const;string popMessage();void setWriteReady(bool ready);bool isWriteReady() const;bool isActive() const;void deactivate();private:queuestring send_queue; // 消息队列bool write_ready false; // 是否可写mutable mutex mtx; // const下也可锁atomicbool active; // 活跃检测 };// client_context.cpp#include client_context.h// ClientContext implementation void ClientContext::pushMessage(const string msg) {lock_guardmutex lock(mtx);send_queue.push(msg); }bool ClientContext::hasMessages() const {lock_guardmutex lock(mtx);return !send_queue.empty(); } string ClientContext::popMessage() {lock_guardmutex lock(mtx);string msg send_queue.front();send_queue.pop();return msg; } void ClientContext::setWriteReady(bool ready) {lock_guardmutex lock(mtx);write_ready ready; } bool ClientContext::isWriteReady() const {lock_guardmutex lock(mtx);return write_ready; } bool ClientContext::isActive() const { return active; } void ClientContext::deactivate() { active false; }四、编写Server类 封装成类隐藏细节。 #pragma once #include fcntl.h #include netinet/in.h #include sys/epoll.h #include sys/socket.h #include unistd.h#include memory #include unordered_map#include client_context.h #include thread_pool.hconst int MAX_EVENTS 10; const int BUFFER_SIZE 1024;class Server { public:Server(int port);void run();private:void handleNewConnection();void handleClientEvent(epoll_event event);void handleRead(int client_fd);void handleWrite(int client_fd);void removeClient(int client_fd);void modifyEpollEvent(int fd, uint32_t events);int server_fd;int epoll_fd;ThreadPool pool;unordered_mapint, shared_ptrClientContext clients;mutex clients_mutex; };#include server.h #include cstdint// Server implementation Server::Server(int port) : pool(4) {server_fd socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, 0);if (server_fd 0) {throw runtime_error(Socket creation failed);}sockaddr_in server_addr;server_addr.sin_family AF_INET;server_addr.sin_addr.s_addr INADDR_ANY;server_addr.sin_port htons(port);if (bind(server_fd, (sockaddr *)server_addr, sizeof(server_addr)) 0) {close(server_fd);throw runtime_error(Bind failed);}if (listen(server_fd, SOMAXCONN) 0) {close(server_fd);throw runtime_error(Listen failed);}epoll_fd epoll_create1(0);if (epoll_fd 0) {close(server_fd);throw runtime_error(epoll_create1 failed);}epoll_event event;event.data.fd server_fd;event.events EPOLLIN | EPOLLET;if (epoll_ctl(epoll_fd, EPOLL_CTL_ADD, server_fd, event) 0) {close(server_fd);close(epoll_fd);throw runtime_error(epoll_ctl failed);} }void Server::run() {vectorepoll_event events(MAX_EVENTS);while (true) {int event_count epoll_wait(epoll_fd, events.data(), MAX_EVENTS, -1);if (event_count 0) {cerr epoll_wait failed: endl;break;}for (int i 0; i event_count; i) {if (events[i].data.fd server_fd) {handleNewConnection();} else {handleClientEvent(events[i]);}}} }void Server::handleNewConnection() {while (true) {sockaddr_in client_addr;socklen_t client_len sizeof(client_addr);int client_fd accept4(server_fd, (sockaddr *)client_addr, client_len, SOCK_NONBLOCK);if (client_fd 0) {if (errno EAGAIN || EWOULDBLOCK) {cout No more new connections to accept endl;break;} else {cerr Accept failed: endl;break;}}epoll_event event;event.data.fd client_fd;event.events EPOLLIN | EPOLLET;int epoll_ctl_result epoll_ctl(epoll_fd, EPOLL_CTL_ADD, client_fd, event);if (epoll_ctl_result 0) {cerr epoll_ctl failed for client socket: endl;close(client_fd);} else {{lock_guardmutex lock(clients_mutex);clients[client_fd] make_sharedClientContext();}}} }void Server::handleClientEvent(epoll_event event) {int client_fd event.data.fd;if (event.events (EPOLLERR | EPOLLHUP)) {cout Error or hangup event for client: client_fd endl;removeClient(client_fd);} else {if (event.events EPOLLIN) handleRead(client_fd);if (event.events EPOLLOUT) handleWrite(client_fd); } }void Server::handleRead(int client_fd) {pool.enqueue([this, client_fd] {shared_ptrClientContext client;{lock_guardmutex lock(clients_mutex);auto it clients.find(client_fd);if (it clients.end() || !it-second-isActive()) {cout Client client_fd not found or not active, skipping read handling endl;return;}client it-second;}string buffer(BUFFER_SIZE, 0);while (true) {int read_len read(client_fd, buffer.data(), buffer.size());if (read_len 0) {if (errno EAGAIN || errno EWOULDBLOCK)break;else {cerr Read failed on socket client_fd endl;removeClient(client_fd);break;}} else if (read_len 0) {cout Client disconnected: client_fd endl;removeClient(client_fd);break;} else {cout Received from client client_fd : buffer.substr(0, read_len) endl;string message Echo: buffer.substr(0, read_len);client-pushMessage(message);client-setWriteReady(true);modifyEpollEvent(client_fd, EPOLLIN | EPOLLOUT);}}}); }void Server::handleWrite(int client_fd) {pool.enqueue([this, client_fd] {shared_ptrClientContext client;{lock_guardmutex lock(clients_mutex);auto it clients.find(client_fd);if (it clients.end() || !it-second-isActive()) {cout Client client_fd not found or not active, skipping write handling endl;return;}client it-second;}if (!client-isWriteReady()) return;bool keep_writing true;while (keep_writing client-hasMessages()) {string message client-popMessage();size_t total_sent 0;while (total_sent message.size()) {int write_len write(client_fd, message.data() total_sent, message.size() - total_sent);if (write_len 0) {if (errno EAGAIN || errno EWOULDBLOCK) {client-pushMessage(message.substr(total_sent));keep_writing false;break;} else {cerr Write error on socket client_fd endl;removeClient(client_fd);return;}} else total_sent write_len;}if (total_sent message.size()) cout Sent to client client_fd : message endl;}if (!client-hasMessages()) {client-setWriteReady(false);modifyEpollEvent(client_fd, EPOLLIN);}}); }void Server::removeClient(int client_fd) {shared_ptrClientContext client;{lock_guardmutex lock(clients_mutex);auto it clients.find(client_fd);if (it ! clients.end()) {client it-second;clients.erase(it);}}if (client) {client-deactivate();int epoll_ctl_result epoll_ctl(epoll_fd, EPOLL_CTL_DEL, client_fd, nullptr);if (epoll_ctl_result 0) cerr Failed to remove client from epoll: endl;close(client_fd);} }void Server::modifyEpollEvent(int fd, uint32_t events) {epoll_event event;event.data.fd fd;event.events events | EPOLLET;if (epoll_ctl(epoll_fd, EPOLL_CTL_MOD, fd, event) 0) cerr Failed to modify epoll event for fd fd endl; }
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